Nate Rohrer // Level Designer
Hello!
I joined Raven Software in 2020 as my first industry job out of grad school. Since then, I have had the opportunity to contribute to three Call of Duty campaigns and own the design of several gameplay sections across a handful of missions.
I specialize in building level geometry, scripting gameplay, and collaborating cross-departmentally to turn ideas on paper into polished gameplay sequences. I love when a group of people come together to reach a common goal, and I am always striving to be the best teammate I can be.
Check out some of my work!